Sunday, March 13, 2011

one takes a stand for home grown food lets make Humboldt next

The town of Sedgwick, Maine, currently leads the pack as far as food sovereignty is concerned. Local residents recently voted unanimously at a town hall meeting to pass an ordinance that reinforces its citizens' God-given rights to "produce, process, sell, purchase, and consume local foods of their choosing," which includes even state- and federally-restricted foods like raw milk.

The declaration is one of the first of its kind to be passed in the US, and it is definitely not the last. Several other Maine towns -- including Penobscott, Brooksville, and Blue Hill -- all have similar ordinances up for vote in the coming weeks.

"Tears of joy welled in my eyes as my town voted to adopt this ordinance," said Mia Strong, a Sedgwick resident who frequents local farms. "I am so proud of my community. They made a stand for local food and our fundamental rights as citizens to choose that food."

In addition to simply declaring food sovereignty, the ordinance also declares it a crime for state and federal authorities to violate ordinance provisions in any way. The law specifically states that "[i]t shall be unlawful for any law or regulation adopted by the state or federal government to interfere with the rights recognized by this Ordinance." This includes, of course, any attempt to enforce the unconstitutional provisions of the S 510 the HR 2751 food tyranny bills that were recently passed (http://www.naturalnews.com/030789_F...).

And what about potential conflicts that may arise between farmer and patron? The two will agree to enter into private agreements with one another, apart from government interference, and settle any disputes that arise personally and civilly. It is the way things used to be done before Americans sacrificed their freedoms to the US Food and Drug Administration (FDA) and other federal agencies that now tell the public what they can and cannot eat.

In December, the state of Vermont drafted its own food sovereignty bill (http://www.naturalnews.com/030827_f...), and several others are considering similar bills as well.

To learn more about how to promote food sovereignty in your town, city, county, or state, visit the Tenth Amendment Center at:
http://www.naturalnews.com/030827_f...


Learn more: http://www.naturalnews.com/031667_food_freedom_Maine.html#ixzz1GUrofclo

Sunday, January 23, 2011

Baby Rabbits

hope you all remember peaches our the Manabu farms 4H show rabbit well now she is a mom



if you do not remember her here is a video of her



oh and here is one of the babies

Tuesday, January 18, 2011

Pineapple barbeque rabbit

Place Fresh butchered rabbit in a backing pan

in a tall glass or jar mix
1 can chopped pineapple with juice per rabbit your cooking
1 cup barbeque sauce per rabbit your cooking
½ cup honey per rabbit your cooking
Stir well

Pore mix over rabbit /s (save some mix for latter)
Cook for 1- 1½ hours till able to pull from bones with ease
Remove bones and cut meat to bite size chunks
Stir in rice and add last of sauce mix

Cook for 20-30 min more till rice is warmed

Sunday, January 2, 2011

the divine move

i know a lot of the go players in the Humboldt go club have asked what the divine move it here you go

A divine move is a truly inspired and original move in a game of Go. A divine move should be a non-obvious move which balances strategy and tactics to turn a losing game into a winning game. Divine move is singular—they are of such rarity that a full-time go player might be lucky to play a single such move in his or her lifetime.

The Divine Move is used in Go teaching as a motivation to look again at positions in games and consider not just the obvious moves but the less obvious and more innovative as well, in particular tenuki.

An example of one such divine move might be seen in the ear reddening move played by Honinbo Shusaku in 1846, during what is considered to be his most famous game.

From the Japanese 神の一手 "Kami no Itte" ("hand of god")

Thursday, December 30, 2010

fun facts about go

--------------------------------------------------------------------------------


Go is the oldest game in the world still played in its original form. Some estimates are as high as 4000 years, but certainly 2500-3000.


Go is the second most played game in the world, behind Xiangqi (Chinese Chess).

Go is called Igo in Japan, Baduk in Korea, and Wei-qi in China.

Top go players can earn nearly one million US dollars a year. 2004 tops was Cho U, 9p from Japan who won $1.04 million US.

Go is simple enough for a 4 year old to learn, but too complex for a computer to beat a human who is a strong beginner.

It is believed there are more possible game variations than atoms in the visible universe.[4]

Just like the Golf channel in the US; Japan, China, and Korea all have cable TV channels devoted entirely to Go.

Go players take their game seriously. You can purchase what is basically a 42cm x 45cm x 18cm (17"x17"x7") square block of wood for $127,000 US.

The world's largest Go game is played in Oita, Japan on a 40 x 40 meter large field. One round stone is 1,8 meters wide and its weight is about 1 kilogram.

Go is considered one of the premiere challenges for programmers of artificial intelligence

It is telling of the immortality and constant veneration that Go has had for millennia that the two greatest players ever are often considered Huang Longshi (1651? – 1691?) of China, or Honinbo Dosaku (1645 – 1702) of Japan.

There is a historical story that in the 17th century, the rule of Tibet was once decided over three games of Go.

Go is strongly believed to stop or reverse common senile dementia in the elderly. Additional information is coming that it may reduce the incidence of Alzheimer's.

Go has an immense impact on the mental development of children, particularly in the area of reasoning.

Chess is primarily a left brain game. Go actively stimulates both the right and left sides of the brain.

Saturday, December 18, 2010

Getting better at the game of GO

Strategy for Raw Beginners (30 kyu - 21 kyu)
Just relax; it's only a game and you're only a beginner. Don't worry about winning or if you're not improving fast enough. Your game is an extension of your personality and emotion at the time of each move. Tensing up will only cause you to lose even when you don't have to.

If you aren't having fun then there is no point in playing. The more you let yourself enjoy the game the better you will become.

Rule Number 0: Play LOTS of games. Play during every waking moment that you can. Try to play people stronger than you. They will defeat you, but they should teach you, and show you how to become better as well. Play computer programs. They will defeat you, but they are always ready to play (you can find them by just looking online). Books do exist for the absolute beginner (Such as Learn to Play Go by Janice Kim), though their use is rudimentary. Get a better feel for the game, then go after the theory.

Rule Number 1: The best thing that you can do at this stage is play and lose the first 50 games as fast as possible. Play a move within 5-10 secs and see what happens. Should you stop and try to think about every move, stronger opponents will become frustrated and decline to play with you in the future. Think of it from their perspective: they wait and wait for you to play, and then they see a flaw in your play very quickly and play, only to wait some more. As you play more games in this manner, your intuition, ability to read ahead quickly, and ability to recognize threats will all improve very quickly. As an added bonus, stronger players will agree to play you more often and will show you new shortcuts and situations, helping you to improve even faster.

Rule Number 2: Territory comes first. If one of your stones is in atari, the best move might be to ignore it and aim for that tasty side dish. This is not always the case as individual stones can be important, but your intuition on this will improve as you play more games. It might be the case that you're trading the 1 point of territory and 1 prisoner for a 20-40 point side.

Rule Number 3: Do not be afraid to take risks. You don't understand the game enough at this point to say, "that is overextending myself". Just drop a stone in there and see how it fares. Do try to avoid doing so when you know that one of your bigger groups is in mortal peril.